Thursday, February 3, 2011
Art351 Project 4 and Reflective
In flash interactive class, we were to make 20 buttons. Each button I made does a certain thing. So click on them, hover you mouse over them, or click and hold and see what happens.
Usually buttons are supposedly switches that causes an action or an instance to something.
Buttons can be very important depending on the situation to make actions and the design would matter as well. Take for instance a xbox 360 game controller. Directional buttons on the the left side for the person to use with his left thumb while the trigger buttons on on the right side. If the buttons were designed in a different place, it would be difficult for the user to maneuver in the game he/she is playing.
To be honest I really don't have a personal favorite "real world " button. Usually my favorites have to do with either video games or arcade games.